Mark of Mona is a hybrid Visual Novel / Puzzle Battle game set in the wondrous, magic-powered kingdom of Vergagia.
Mark of Mona is a hybrid Visual Novel / Puzzle Battle game inspired by ‘Pokémon Puzzle League’, ‘Puyo Puyo Tetris’, and ‘Shaman King’. Set in the wondrous, magic-powered kingdom of Vergagia, you will embark upon an adventure to rescue your missing brother from the clutches of a divided society – and you may just save the world in the process.
Game is currently in progress with no revealed release date yet. For more information follow Mark of Mona on Gamejolt or at @MarkOfMona.
CatBoy is a handheld cartridge based gaming system created within 48 hours.
A brand new console! CatBoy is a handheld cartridge based gaming system. Just plug in a 5v mobile phone charger and play! Different games can be loaded by inserting different cartridges and rebooting the console.
During Spring Game Jam 2017 I build a small handheld game console using an Arduino Esplora. The games can be loaded into SD-cards and inserted into the system. I developed 3 games in total for it, one for each game jam theme; Ice Space (Icecream Monsters), Town Defence (Pixel Erasers) and Shool Run (Highschool Race). I made my own sprite and game data format and that can be edited using a hex editor. Since the hardware was extremely limited draw optimization was important to even get a playable game running.
160 x 128 TFT LCD display
16 MHz 8-bit processor
32 KB Flash memory
During the jam 3 games where developed, one for each theme.
Theme: Highschool Race
Help Cat Boy to get through school as fast as possible! Catch the highest grades and make sure to not fall to many classes!
Theme: Icecream monsters
Alien ice-creams are attacking the kitty planet! Shoot them down! Make sure to not crash into the enemies!
Theme: Pixel Erasers
Evil Pixel-Erasers are attacking Cat Boy’s town! Make sure they do not reach the ground by shooting them down!
Make your own games
It is possible to develop your own games for the CatBoy console. All you need is a SD-card reader. Cartridges should be FAT-32 formated SD-cards containing the following files. All files except splash.bmp are supposed to be edited with a hex editor.
palette.dat Palette used by the game. First 3 bytes are background color, follow are the different colors in RBG order.
enemy.dat & player.dat 8×8 sprite used by enemy or player. Number refers to color in palette.
game.dat Flags for game engine. Example from School Run 02 – Win condition 0F – Win condition value 00 – Loose condition 06 – Loose condition value 00 – Palette used for text in game 00 – Palette used for bullets in game. If 0 can not shoot 02 – Enemy speed 00 – Bullet speed 08 – Enemy spawn rate
splash.bmp A 24-bit 160×128 splash screen image for splash, victory and game over screen.
Love story about a skeleton, hidden inside a human corpse.
You, a skeleton, is trying to survive in a grim and cold autumn world where the Whiteknights have taken over. No one likes a good old spook anymore – it is up to you to change this! Fight the oppressors! Restore spookyness! And maybe find true love while you are doing it.
Game mechanics You get Spookyness when you spook a human so much she tears her skin of, revealing what is under it. Love is your score multiplier and are gained via spooking flirting with girls.