AR game about being Godzilla and burning down Tokyo
AR game about being Godzilla and burning down Tokyo
Together with 3 other developers I created GodzillARgh under 48 hours during Spring Game Jam 2019. It is a AR game for mobile phones about being Godzilla and burning down a city for high score. You can fire laser by shouting and stomp down buildings. We spend a lot of the time during the project to figure out a good way of tracking an area you can walk around in. Won best theme award for “Godzilla In Real Life”.
Snapchat filter that is a game about getting ideas for game jams.
During Fall Game Jam 2018 I developed a custom Snapchat filter. It featured an augmented reality reaction game where you had to let ideas into a game jam jar, success gave you a randomized game jam theme. The themes are generated from all words that did not get picked for Fall Game Jam 2018.
Welcome to Chess Garden VR, the classic board game in virtual reality. Challenge your opponent in a beautiful and relaxing village garden without disturbing elements. Chess Garden is a great introduction to VR. Enjoy!
Zombie Waifu is a 2-player cooperative game of forbidden love.
Most of the world’s population has turned into zombies. Including your beloved japanese fiancée. Your love turns from interracial into interspecies but the flame is stronger than ever. However, both humans and zombies don’t approve this relationship.
Your zombie girlfriend was kidnapped into a zombie-prison complex but luckily you found her. Use your combat and stealth skills to escape from the complex and through the devastated city back into your love nest.
Best of luck girls.
Controls & Gameplay
Game is played with 2 gamepads or one keyboard. One player plays with the Human and the other player plays with the Zombie.
Controls are mapped for Xbox 360 pads. Left Joystick: Move. Right Joystick: Aim. Right Button (RB): Shoot (Human) / Melee Attack (Zombie). A button: Nibble (the Zombie can recover some health by eating the Human).
The Human has a shotgun with long range and high damage output but at the expense of using ammo. Only the Human can collect ammo and use health-kits. The Zombie has unlimited but short-range and low-damage attacks. She can recover health by using the nibble mechanic when close to the Human.
Game about sweeping leafs using an experimental magnet tracking technology.
Game created as showcase for an experimental magnet tracking technology. I ported an existing API to Unity 3D and used it to develop a game about sweeping leafs. Leaf aerodynamics was also a part of this project. Nominated for LiU Game Awards 2016.
You are a cute fox necromancer who hosts a dance party for her Skeletons. But knights are trying to ruin your dance party! Defend yourself and your disco ball! Was later developed into Skeletal Dance Party and released as a full game.
“Skeletal Dance Simulator is the cutest way to shake your bones”
I have done several popular mods for the game The Elder Scrolls V: Skyrim, Fallout III and The Elder Scrolls IV: Oblivion. My focus is on small quite technically advanced mods – pushing the limits of what is possible with the modding tools.
I have done several popular mods for the game The Elder Scrolls V: Skyrim, Fallout III and The Elder Scrolls IV: Oblivion. My focus is on small quite technically advanced mods – pushing the limits of what is possible with the modding tools. In most cases I have been the solo developer for the mod, doing everything from original idea, implementation, quality assurance, technical support and handling of user feedback.
My most well known mod is Enclave Commander for Fallout 3. This mod adds a fairly advanced squad system to the game, giving the player ability to call in soldiers, air strikes and much more.
It has been downloaded over 100.000 times, voted to File of the Month at Nexus January 2009 and even been featured on the developers own blog.
My second most popular Fallout 3 mod, Driveable Motorcycle was one of the few mods which added vehicles to the game. A game without any form of vehicle support nor easy access to the physics engine.
My Driveable Motorcycle mod closely follows Enclave Commander with 80.000 downloads. This one also got voted to File of the Month June 2009 and featured on the developers own blog.
For Skyrim I want to feature two mods. First one is Flyable Broomstick. Just as with Fallout 3 you do not have access to the physic engine via modding tools and flying creatures you can ride on does not exist. I was the first one who managed to create a creature you could fly around on, with working collision detection. This mod has been downloaded around 88.000 times and features in a lot of Let’s Play Skyrim shows.
The second one is my Automatic Crossbow mod. Automatic Crossbows had been a very frequently requested mod for long. I managed through clever intercepting of animation calls overwrite the default behavior of a crossbow, allowing the modder to specify when to fire and when to reload. This mod has served as the basis for several other gun mods. A grand total of 137.000 unique users have downloaded this mod, and this is not counting the downloads of all other mods using the scripts from it.