GodzillARgh

AR game about being Godzilla and burning down Tokyo

AR game about being Godzilla and burning down Tokyo

Together with 3 other developers I created GodzillARgh under 48 hours during Spring Game Jam 2019. It is a AR game for mobile phones about being Godzilla and burning down a city for high score. You can fire laser by shouting and stomp down buildings. We spend a lot of the time during the project to figure out a good way of tracking an area you can walk around in. Won best theme award for “Godzilla In Real Life”.

Skeletal Dance Party

You are a fox girl necromancer and your goal is to host the largest dance party ever for your skeletal pals! Continue reading “Skeletal Dance Party”

Suicide Tricycle

VR game about taking suicide by rolling down hill on a rusty tricycle.

Suicide Tricycle is a game experience developed by me and 3 other developers within 40 hours. I had the role as team leader. The player rolls down a hill on a customizable rusty tricycle, experiencing the world in VR and gets haptic feedback from the Novint Falcon. Won second place at BOSS Jam 4.0.

Garden

Game about sweeping leafs using an experimental magnet tracking technology.

Game created as showcase for an experimental magnet tracking technology. I ported an existing API to Unity 3D and used it to develop a game about sweeping leafs. Leaf aerodynamics was also a part of this project. Nominated for LiU Game Awards 2016.

Tigertank

Split screen tank driving game using a Novint Falcon.

I lead a team of 4 students during BOSSJAM 2015, a 48 hours game jam. Tigertank is a split screen game where one player steers the tank via a game pad and another player controls the turret via a Novint Falcon. Won second place at BOSS JAM 2015. Continue reading “Tigertank”