An asymmetrical 2-player coop game. A wizard wakes up from a hangover and needs to undo the summoning ritual he did while drunk. His magic talking wizard hat helps him close the portal to hell.
An asymmetrical 2-player coop game created during Global Gamejam 2016. A wizard wakes up from a hangover and needs to undo the summoning ritual he did while drunk. His magic talking wizard hat helps him close the portal to hell.
The game is a point and click adventure game where puzzles are randomly generated on each restart. To help play the game there is two paper manuals; Wizardry 101 and a Futhark to Latin lexicon. There is also a tiny crocheted wizard hat prop the wizard-player should wear.
The theme for Global Game Jam 2016 was “Ritual”. From this we brainstormed forth a game idea where the played had to be guided by another player holding a demonic encyclopedia, containing information about the demons in the world. This later grew into The Epic Hangover of the Wizard. We used a couple of Diversifiers for this game.
No retreat, no surrender!
The protagonist is unable to go anywhere but forward, in every situation.
One hand tied behind my back
Create a game that can be played with only one hand. On mobile just one hand holding and playing at the same time i.e. just play with your thumb. Desktop, mouse only or keyboard only.
The game uses a mobile device as an additional screen to show a different mode or portion of the game.
Make a co-op game playable by players who have very different levels of ability to each other.
Split screen tank driving game using a Novint Falcon.
I lead a team of 4 students during BOSSJAM 2015, a 48 hours game jam. Tigertank is a split screen game where one player steers the tank via a game pad and another player controls the turret via a Novint Falcon. Won second place at BOSS JAM 2015. Continue reading “Tigertank”
Deep down under, in an ancient dungeon maze, dwells the spiritual beings “The Angel” and “The Devil”.
They have possessed each of the Human’s eyes, making their host blind and must therefore rely on the directions from these beings.
The Human has been trapped… Deep down under, in an ancient dungeon maze, dwells the spiritual beings “The Angel” and “The Devil”. They have possessed each of the Human’s eyes, making their host blind and must therefore rely on the directions from these beings.
The Angel and the Devil are devious and dishonest by nature and only strive for their own success. They gain power by collecting their symbols and from collecting certain coins. The Angel desires holy blue coins, and the Devil yearns for cursed red coins. All coins, but not symbols, are an advantage for the human but not to the same extent as the beings.
Crystal traps hurts the Human, but makes it possible for the beings to steal precious power from each other.
The Human must balance the desires of the Angel and the Devil, resulting in both of the beings leaving its host upon exit. The only means to escape is the one ladder leading out. However, if the human fails and one of the beings is overpowered on escape, it will take full control over the body and freely roam the world outside its dungeon.
The cave holds dangers and traps of its own, so the three characters must cooperate for the body and its inhabitants not to die.
Sightless was a game created during Global Gamejam 2015. The theme was the question “What do we do now“. We also managed to use a couple of Diversifiers.
Noise Generator:The mechanic of the game is based on players having to stay in constant communication with each other.
Can I Try?:Any spectator of the game automatically becomes a player as well.
Eagle Ear:The game is primarily visual, but is also playable by visually impaired players, either through audio design, or through a screenreader (VoiceOver, Talkback, JAWS etc).
How to play Sightless
Sightless require three players, the Human, the Angel and the Devil. The person who plays the Human is blindfolded during the whole game.
Players compete by collecting points. The game ends when the Human walks into the ladder. When this happens, the player with the most points wins the game.
Points are gained by collecting coins. Blue holy coins give the Angel and the Human points, while the red holy coins give th Devil and the Human points. Yellow coins only give points to the human, while the Angel-symbol respectivly the Devil-symbol only give points to each being.
If the Human dies, all players lose and there is no winner. The Human can take one damage, but dies if the Human is damaged during the time of bleeding and heartbeat sound.
The Human is damaged by crystal traps and monsters.
Crystal traps is used by the beings to steal points from each other. The Angel can use the blue trap to steal 3 points from The Devil, and red traps can be used by the Devil to steal 3 points from the Angel. The human only gets hurt by the traps.
Blue coin +5 The Angel +3 The Human Red coin +5 The Devil +3 The Human Yellow coin +3 The Human
Angel symbol +5 The Angel Devil symbol +5 The Devil
Blue trap -3 The Devil +3 The Angel Red trap -3 The Angel +3 The Devil