Global Gamejam 2015: Sightless

Sightless was a game created during Global Gamejam 2015. The theme was the question “What do we do now“. We also managed to use a couple of Diversifiers:

Noise Generator:The mechanic of the game is based on players having to stay in constant communication with each other.
Can I Try?:Any spectator of the game automatically becomes a player as well.
Eagle Ear:The game is primarily visual, but is also playable by visually impaired players, either through audio design, or through a screenreader (VoiceOver, Talkback, JAWS etc).

 

The Human has been trapped…
Deep down under, in an ancient dungeon maze, dwells the spiritual beings “The Angel” and “The Devil”.
They have possessed each of the Human’s eyes, making their host blind and must therefore rely on the directions from these beings.

The Angel and the Devil are devious and dishonest by nature and only strive for their own success.
They gain power by collecting their symbols and from collecting certain coins.
The Angel desires holy blue coins, and the Devil yearns for cursed red coins.
All coins, but not symbols, are an advantage for the human but not to the same extent as the beings.

Crystal traps hurts the Human, but makes it possible for the beings to steal precious power from each other.

The Human must balance the desires of the Angel and the Devil, resulting in both of the beings leaving its host upon exit.
The only means to escape is the one ladder leading out.
However, if the human fails and one of the beings is overpowered on escape, it will take full control over the body and freely roam the world outside its dungeon.

The cave holds dangers and traps of its own, so the three characters must cooperate for the body and its inhabitants not to die.

Watch out…

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